While they tear through hulls well enough, they have a hard time getting past enemy shields. Space Combat in Endless Space 2 is controlled through decisions made before each battle and then resolved without player intervention. You should be stocked to the rafters with manpower if you were managing your population right. Beam weapons. 3 years ago. Weapon modules are the main way that a player can strike at an opponent's ships. 7. 0. ... Notes – Needs hit 2-3 ships just to be able to out DPS beam weapons. "Research into the interplay between hyperium and high-strength magnetic fields can improve the quality of the hyperium-composed constructions. Roles and types of ships in Endless Space 2 Endless Space 2 Guide. Because of that, despite of having less module slots, the firepower is bigger. If you have the tech advantage then Missiles can smash enemies before they get into range with lesser weapons. If you can get one of the Endless heroes with the chrono ordinance skill that grants 80% shield penetration to command it, a beam spamming fleet with get lucky crits will destroy just about anything. Hyperium Magnetics is a Tier 3 technology on the Military technology tree.It unlocks two Weapon Modules in Improved Pinch Beam and Improved Sync Laser. The AI will eventually counter this with Flak and Armor, which leaves them vulnerable to Beam/Laser. Their accuracy is overall satisfactory, and most effective at medium range. It's a game of range vs. counters. Combat in Endless Space 2 is split into two parts: combat between ships and combat between soldiers. Post Comment. 1 Introduction 2 Missile weapons 3 Beam weapons 4 Kinetic weapons (Most of this information is incorrect/obsolete since Dis-Harmony dlc came out!) Depleted Armor : Armor that is derived from depleted high-isotope materials increases the density and greatly improves impenetrability of ship hulls. Both of these forms of combat in the game are able to be customized. It's tricky business, but I'm glad everyone is getting some value out of it. Battle in Endless Space 2 game is in my opinion decided upon at 4 levels: ... Against critical heavy laser fleets evasion can be more viable than shielding for closing range. There are three different types of weapons, each being most effective at certain ranges. Hyperium beams are good counters to enemy laser weapons due to increasing their cooldown, so I tend to like a mixture of slugs, rail, and beams for my ships to counter as much as possible. They are:missiles,beams, and kinetics. Between Advanced Fusion Power and Hyperium Magnetics, you can only research 1 technology. Take down your otherworldly opponents, and become master of the stars. Versatile laser-cannons that fire TERACO lasers and anti-Gluon beams on a semi-automatic rate. ... For example: a laser turret that deals 5 damage in a small ship's module can deal 10 damage in a medium and 20 in a big ship. Laser: An inevitable first step in developing functional space-borne beam weapons, the good old laser is well-known, reliable, and great in vacuum. ... Universe: Endless Space 2 Fleet Information: Endless Space® 2 is a strategic space opera that lets you conquer the universe and discover the secret behind the mysterious substance known as Dust. These techs cannot be research through the tech tree and some can provide a strong advantage if found. 6. If you start with Beam/Laser… Don’t build this weapon into your ship design, add it as needed to counter swarms. ... Beam Lasers A beam laser rips through a poor sidewinder's defenses. When exploring the galaxy there is chance that your expeditions will come across caches containing tech from long dead races or maybe even the Endless themselves. 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