Slot: PRIMARY SECONDARY Charges: 5 Race: ALL except DWF HFL GNM, Slot: ARMS Slot: CHEST The downside is that they go away (like all other illusions) upon zoning. Race: ELF HEF, Slot: PRIMARY SECONDARY Greater Faydark -20, 10 Near newbie lift Kedge Keep N/A Near zone-in Lesser Faydark -108, -1770 North of shadowed men Steamfont Mountains 160, -273 Just west of windmills Odus [edit | edit source] Zone Coordinates Location Paineel 800, 200 Left of the Elevator into Paineel Stonebrunt Mountains … They usually get the personal port spell two spell levels before they gain the group version of the same. Race: ALL, Slot: PRIMARY Map nav-links from gfay fixed. You can adventure into Firiona Vie itself, or you can proceed directly to the other nearby zone. This area, like the other areas on the island, is excellent because you have ready access to all of the other zones of the island. AC: 7 Race: ALL, WT: 0.1 Size: SMALL There are also some ways of moving around that occur in special cases or as the cause of special spells. This lasts much longer than levitate and also adds some other nice bonuses. 1:17:16. It will help to be familiar with the Zones and Location Command. AC: 3 The races of Antonica have established a beachhead, nothing more, and once you step out of sight of the nearest guard, you fall prey to the dangers of this continent. 11 posts. The reason for this is simple, it takes forever. First of all, selling and buying items in Kelethin is very easy as it is the only starting city where you don't have to zone at all to reach it. They are also able to create a potion that will take you to the ruins of Kaesora within the Field of Bone. As soon as the boat zones, Good travelers should jump off the left side and swim to shore. Skill: 1H Slashing Atk Delay: 28 Race: ALL, Slot: PRIMARY SECONDARY Class: WAR SHD ROG SHM The room is located at loc -12260, 4665, -277 within Timorous Deep. This massive sailing ship then lowers its side sails and moves incredibly fast across the Timorous Deep, circling around an island on its way to the land of Kunark. They are actually the same as regular group port spells in terms of mana cost, however they have a much quicker casting time and recast time, making them more appropriate for times of urgency. Race: ALL, QUEST ITEM Steamfont Mountains are similar to Butcherblock, scattered relatively easily avoidable non-moving guards. The basic difficulty is that there is no tunnel system or other system by which to avoid the guards when entering Erudin. Class: RNG To return to the mainland, do this in reverse. Class: ALL except BRD ROG The group versions are very costly in terms of mana (300 mana). DMG: 9 The spells for porting around Velious are unique. The area is well guarded and should be a safe place to rest. DMG: 5 The continent of Odus is currently closed to the evil races. Site with maps and guides to travelling the world of Everquest by Sony and Verant Interactive. WT: 10.0 Size: MEDIUM The "Barrel Barge" leaves from the dock in Oasis of Marr. The down side is that most of the areas near the cities as well as near Crushbone have roaming guards that will attack you. WT: 5.0 Size: MEDIUM WT: 6.5 Size: MEDIUM AC: 2 This may not sound like much, but a lot of good work went into designing this island to be self-sufficient, and if you know the island well, there are places for you to go to hunt that are perfectly suited to your level, and are at most 2 short zones away. The spell only effects people in the same group and within a certain distance from the bard singing the song. From there it is easy to find your way to the lands beyond. Class: ALL Skill: 1H Blunt Atk Delay: 42 WT: 13.0 Size: LARGE The boat pauses for a few minutes before moving to the dock. But what do you do when you reach the other side? Passing through this tunnel, you will come to a choice about going left or right. It's easy to climb up those barrels and on to what passes for the deck. WT: 5.0 Size: LARGE Up 2 platforms from newbie lift. Class: ALL Race: ALL, QUEST ITEM Race: ALL, LORE ITEM Also, for other merchants the surrounding area is wonderful as Kelethin has most of the goods necessary to make items (with the occasional short jaunt to Steamfont for smithing supplies). Skill: 1H Slashing Atk Delay: 34 Skill: 2H Blunt Atk Delay: 40 Slot: RANGE AC: 1 P99 solo chanter - crystal caverns - Duration: 1:17:16. Useful for their [[Greater Ligh... Half Elf bandit is always higher level than the Wood Elves. The lake just outside the Crow's Nest and the Monk's Guild has a tunnel into the catacombs, as does the water under the bridge just before one enters the section of town with the bank. Quantity: -- Page top. The passage through Beholder's Maze, Runnyeye, Misty Thicket and Rivervale is complicated by the fact that all evils are KOS in Rivervale. The Greater Faydark can be found to the East while Dagnor's Cauldron lies to the South. The trip from Freeport to Qeynos is dangerous even for the good races, and the problems are exacerbated for the evil races. Likewise, passage through High Keep is complicated by the same problem, as well as the high level orcs and gnolls that are there. Greater Faydark is one of the largest and most confusing regions in all of the world of Norrath. - Serynn Dipity. Race: ALL, Slot: PRIMARY SECONDARY The higher level the caster is, the faster the spell allows you to move. These spells are also used for travel to different places at times. Class: ROG Up the ramp from newbie lift, in the inn. This also works on the other end, because with 145 people logged on, there is a huge market for just about any good you can sell. Find (or pay) a friend to teleport you. Slot: PRIMARY SECONDARY Once the boat starts moving again it arrives almost immediately at the dock. At this spot Faelin Bloodbriar spawns. Good travelers should be aware of the Ogres in the rocks when maneuvering for the boat. DMG: 5 DMG: 5 Race: ALL, Slot: PRIMARY Skill: 2H Blunt Atk Delay: 45 These are the biggest danger travelling away from the path and also occasionally on the path. Race: ALL, http://wiki.project1999.com/index.php?title=Greater_Faydark&oldid=275283. You'll then be fine to continue with boat and zone. Race: ALL, QUEST ITEM Race: ALL, Slot: NECK Skill: 1H Slashing Atk Delay: 40 WT: 1.1 Size: SMALL Race: HUM ELF HEF HFL, Slot: PRIMARY SECONDARY DMG: 4 Swimming down the well will bring one into the Qeynos Catacombs. The zone to East Freeport is a short step away, but guarded by a guard (and you can't get anywhere on the other side except through guards anyway). WT: 0.1 Size: SMALL Travelers not tolerated by the Ogres can probably not board the ship from the docks. For the most part, though, these areas are open to the dark races as I've put forth above. There is a spell that is occasionally useful to move quickly in short bursts, which is the Spirit of Cheetah. Class: WAR RNG SHD BRD ROG SHM On the dock side of it, though, there are no NPC's (that I know of) that will attack you. The rest of the zone is relatively safe, and the only inherently aggressive creatures here are the orcs. WT: 1.5 Size: MEDIUM Skill: 1H Blunt Atk Delay: 37 AC: 4 Velious, The Great Divide (northeast). First of all, they are the only spells where the druids and wizards both teleport to the same location. The folks behind Project 1999, the officially sanctioned classic EverQuest emulator, have had about a week now to look at how the population of the Green server is growing, and after some extensive data and feedback collection, they’ve elected to open a second server.. Two of the druid spells, Winds of the North and Winds of the South, start as dungeon-only evac spells (must be inside a Kunark dungeon to cast, this is how they will start on p1999). WT: 7.5 Size: MEDIUM DMG: 5 Quote Reply # May 14 2006 at 2:55 AM Rating: Decent. DMG: 10 At level 57 wizards get the spell Evacuate, which is an evacuation spell for the group to a safe spot within the same zone. Butcherblock Allakhazam Zone Information. WT: 0.5 Size: SMALL This is as far as the tunnels into West Freeport will bring you. The movement rate given by this spell is much higher than SOW (around half to two-thirds increase) however the spell vanishes if you engage in melee or cast any spells. WT: 0.5 Size: SMALL Once there, you will find yourself with your first danger, having to travel an open waterway underneath the paladin guild! Skill: 1H Slashing Atk Delay: 35 Druids and rangers also get the ability to cast wolf form on themselves and those in their group. There are other entrances/exits to the catacombs within the city, providing evil creatures some degree of mobility. You require a key from the portal you wish to go to or one deeper into the continent in order to be able to teleport there. From here you have several options. - When you forage in this zone you have a chance of getting an Aviak Egg. Class: ALL except NEC WIZ MAG ENC These tunnels start (from the outside) in both West Freeport and East Freeport. Race: ALL, Slot: PRIMARY SECONDARY The boats for Kunark leave from Oasis of Marr and Butcherblock Mountains. Race: ALL, Slot: PRIMARY The Barge makes a very short trip, zoning quickly into the Timorous Deep, and then quickly arriving at an island. They also oppose the Dark Elf … WT: 8.0 Size: MEDIUM Below is a table that includes the zones that the spells take you to and the number location on the map it's on, as well as info on the particular spell, including what the name is as well as whether it is solo or group and what level the druid obtains the spell. Greater Faydark is the hub of all the other zones, and is good because you can be bound anywhere within the zone (not in a hostile city). The simplest form of porting is Gating, which is gained by many classes, usually with their second spell level. Once inside Butcherblock, you need to get to the docks. Skill: Piercing Atk Delay: 29 Race: ALL, QUEST ITEM Having a spell like levitate can help out in those areas. Skill: 1H Blunt Atk Delay: 35 Step 2 Go to Greater Faydark to Loc: +1535, +570. The outside entrance to the Qeynos tunnels lies to the east of the Gates in North Qeynos. Faydwer, The Greater Faydark (south). WT: 8.5 Size: MEDIUM Tecmos Deception 6,671 views. WT: 2.5 Size: MEDIUM Slot: PRIMARY SECONDARY Freeport is probably the most frequently traveled city by the dark races. Race: ALL, Slot: PRIMARY The first is a grave yard of shipwrecks which forms an island. Although Greater Faydark is a large zone, there are not too many areas of interest. He can "flag" players PvP upon request. I'll describe the various boat routes so that people know how to get from point to point. Skill: 1H Slashing Atk Delay: 42 DMG: 5 This includes all outside zones and the ones labelled "Outdoor" in the zone description. These Ogres are have the same faction as the Evil outpost in Kunark, they will let pass Evil travelers including Necromancers and Shadow Knights of any race. In the South East corner of the Island on a beach behind the mountain is a Spiroc city. Description needed. Shamans and Druids both get this spell at level 24, and is self-only. These are useful for shamans for getting their spells, but also for others, especially to Halas which has no nearby port spell from anyone else. The ferries each can hold a large number of people, either on the top or on the inside, which you have to swim to reach. Race: ELF HIE DEF DWF HFL GNM, Slot: SHOULDERS Aug 22, 2020. The next trick is how do you get home? If that's your destination, jump off and head more or less South. Class: WAR RNG SHD BRD ROG Although this doesn't really speed up travel going to anyplace, it can greatly speed it up returning to where you started if you were smart enough to bind yourself there. I'll talk about moving by foot, boat, and by spell and hopefully provide enough information that, after reading this, you'll be able to move freely around Norrath. WT: 9.0 Size: MEDIUM Not aggressive. Slot: CHEST Class: ALL except NEC WIZ MAG ENC Bards also get two songs that help people to move more quickly. Realize what I stated above. Stay away from the structures on your right. Greater Faydark is the hub of all the other zones, and is good because you can be bound anywhere within the zone (not in a hostile city). If you pass through the door behind the two Rogue guards, there is a long tunnel that leads to an opening into the bay, whereby you can swim to the left to reach the actual Freeport docks. It must be seen to be believed. Be careful when you enter here, as there is a dragon-like creature named Faydedar that is very often path in the area. Class: ALL except NEC WIZ MAG ENC The entrance to Crushbone is generally safe, as is the area to Lesser Faydark. Race: ALL, Slot: PRIMARY Inherently, Greater Faydark also has the benefit of having easy access within itself to good hunting sites. By using one of the above methods to move more quickly over land, travel on land is made much safer. As above, Wizard evacs to EJ and Skyfire can also only be cast inside a Kunark dungeon at launch, later changed to everywhere. Slot: WAIST Class: WAR PAL RNG SHD BRD ROG Class: ALL except NEC WIZ MAG ENC The Cauldron of Lost Souls: guka: The Bloodied Quarries: ruja: The Sunken Library: taka: The Silent Gallery: mira: The Forlorn Caverns: mmca: The Drowning Crypt: gukb For example, at 24th level a druid with 200 wisdom, casting one of these spells costs the druid almost a third of total mana. After the druid list is the wizard listing. WT: 3.5 Size: MEDIUM While the Barge is the start of the route to the Evil strong hold at The Overthere, this part of the route is safe for Good travelers. The tunnel to the left leads to the other entrance to the catacombs and an interesting underwater structure, but nothing more. 100% @ (1559, -1556), 100% @ (1724, -1377), 100% @ (1931, 61), 100% @ (1340, -181). When facing the water at the docks, it is the dock on the right that it lands at. I'm not sure if this was intentional or not, and if it will continue to be so when the new zone (the necromancer city) get introduced on it, but it currently is. An adventurer can follow the stream to its source in the hills to the west, which will lead them to the Lake of Ill Omen area at approximately loc 1290, 3500. Not afraid to attack you if he cons KoS. Greater Faydark - Classic Leveling Guide The Greater Faydark is the starting zone for High Elves, Wood Elves and any lucky Half Elf that picks the right class/diety to avoid Qeynos. AGI: +3 DMG: 8 All of the above abilities to move faster are only usable in "outdoors" areas. STR: +2 INT: +2 DEX: +2 First of all, there is no easy way through the center of the continent. Most monsters can't outrun you if you have SOW on you, although be aware that certain high-level ones can (like named Griffins and some giants), and that other creatures can snare or root you as well. Class: ALL Race: ALL. Class: ROG Felwithe lies to the east of Crushbone in the southeastern corner of Greater Faydark. The following table describes where these spells take you in each zone. In Firiona Vie, the docks are in the extreme southwest portion of the zone. Starting in Greater Faydark has got its problems, but despite that has many benefits as well. WT: 0.6 Size: SMALL These mountains also connect to both the Ocean of Tears and Timorous Deep as the docks in Port Faydwer service both oceans. Thanks to Glenda for reporting an issue on the gfay map. Moving quickly on broken ground or over mountainous terrain will result in some serious falls for you and some really serious damage. Another thing to be careful of, especially when using a way to speed up movement, is rough terrain. Skill: 2H Slashing Atk Delay: 49 Skill: 1H Slashing Atk Delay: 35 Qeynos is not traditionally regarded as a place for evil, and isn't as heavily trafficked, but has a similar infrastructure to Freeport, with an extensive underground network of tunnels tying the city together. Skill: Piercing Atk Delay: 30 From Oasis they leave at the dock along its eastern shore, the same dock that people generally hang out by when hunting in the Oasis. WT: 1.5 Size: MEDIUM Although Verant blessed the Trolls by putting the most goodie-filled dungeon on their doorstep (Guk), you all will still want to travel elsewhere in order to see more of the world. This dropped off of A giant wasp worker next to Crushbone zone Page top. AC: 2 The NPC at the end of the dock might not attack you; I have walked an agnostic DE Enchanter past her without illusions, while my DE cleric of Innoruuk was KoS to everyone; but the one near the base of the dock will, although he can be avoided. Race: ALL, WT: 0.0 Size: SMALL AC: 2 Selo's Song of Travel is a much more powerful version of Selo's Accelerando, and is the level 51 bard song. WT: 7.5 Size: MEDIUM Class: ALL except BRD ROG NEC WIZ MAG ENC Class: WAR PAL RNG SHD BRD ROG SHM Race: ALL, Slot: PRIMARY SECONDARY Race: ALL except DWF HFL GNM, Slot: LEGS The boats pass quickly out of the local area that they are in, and enter another ocean area, the Timorous Deep. Class: WAR PAL RNG SHD BRD ROG Class: WAR PAL RNG SHD Class: WAR PAL RNG SHD DRU BRD ROG Race: ALL, Slot: PRIMARY SECONDARY The first and most common one is Selo's Accelerando, which bards get at level 5. DMG: 6 It then travels to Erudin and stops just offshore from the dock there (labelled dock on my map). Percussion Instrument: 18 Realize this fact when asking people for ports, as they are not just a matter of quickly porting you somewhere. Everquest old school Part 3 - Orc Hill - Greater Faydark - High Elf Cleric - Duration: 34:37. He is on Ring of Scale faction and generally KOS to all, and /con's red to level 51 characters, so be very careful. Class: ALL Skill: Piercing Atk Delay: 23 Location is 2180, 462, 70 Found at the mouth of Nagafen's Lair tunnel in Lavastorm Mountains. Of the other monsters, none are notable except that they will all group to attack you if you are fighting others of their kind. WT: 0.1 Size: SMALL Some spells are considered "evac" type of spells, short for evacuation. Half of the battle to reaching Faydwer is in getting onto the boat at Freeport. Class: ALL except NEC WIZ MAG ENC Don't ask me to explain, I can't. WT: 5.0 Size: MEDIUM Butcher to Freeport, dock to dock, takes 15 minutes and 35 seconds. DMG: 5 Race: ALL, LORE ITEM It also lies between the Dark Elf city of Neriak and the swamplands to the south where the Trolls and Ogres reside. Religion makes a large difference about whether or not a dark race is attacked. Class: DRU The trip to Velious starts in the Northern Desert of Ro at the docks there (#14 on the map). The spell lasts around 35 minutes. His primary... Go to Greater Faydark and wait on the flat ground at loc 1540, 540 looking southwest. When returning, follow the same path and swim across the water to the leaving ferries as they head to the mainland. Of note is a large open area called the Spell Vendor Pavilion, where 51+ spells for all classes may be purchased and spell quests start, a building full of clockwork merchants selling mostly trade supplies, and a bank with two clockwork bankers. This is apparent with DE Enchanters, who can illusion their appearance but still be KOS from their religion. DMG: 6 Boat travel is only necessary in a few select circumstances, and is probably the slowest and most disliked of all forms of travel. This is the main page of EQ Scout, a map system developed by Sky Campbell and Levi Johnson for Project 1999, a version of EverQuest made to resemble how the game was played shortly after launch plus the Kunark and Velious expansions.This map system uses the zone files from EverQuest and allows users to fly around and explore. Located in. DMG: 5 WT: 7.5 Size: MEDIUM DMG: 20 Druids gain this line of spells at level 19, Wizards at level 20. Race: BAR TRL OGR, Slot: PRIMARY SECONDARY There are also small camps of Pixies, Faeries, and Brownies, as well as the mighty Fae Drakes, all of whom make this zone their home. There is an item that increases speed if you don't have the option of using one of the above called the Journeyman's Boots, or more commonly JBoots. Class: ALL except NEC WIZ MAG ENC Class: ALL It is the home of the wood elves, and is also the newbie area for the wood elves, high elves, and half elves that start out in Kelethin and Felwithe. The method that some players use is to swim in the water under the boat and then push yourself against the front of the mast; the mast leans backwards and so the angle is just shallow enough to climb if you are careful. DMG: 9 (currently not working on p1999) The most reliable though? All of these tunnels lead into the catacombs, and through the catacombs eventually connect with each other. The only place you can really go is to head into the court with the empty stage and the shady thief guys in the middle. icrashpcs. Class: WAR PAL RNG SHD Say "i wish to journey to luclin" to the NPC, and you will be given a Spire Stone. Shaman Gate Potions (Assorted) - Shaman with a (very) high. EQ Map Preservation: Greater Faydark (with Kelethin) [gfaydark] maps BACK TO INDEX-----[[ HOME ~ /IMAGES ~ /ATLAS ~ /EVERLORE ~ /MANUAL]] [ Ak'Anon ~ Befallen ~ BlackBurrow ~ Burning Woods ~ Butcherblock Mtns ~ Cabilis ~ Cazic-Thule ~ Chardok ~ City of Mist ~ Cobalt Scar ~ Crushbone ~ Crystal Caverns ~ Dagnor's Cauldron ~ Dalnir ~ Dragon Necropolis ~ Dreadlands ~ Droga ~ E. Commons ~ E. … It's at about this point that the boat comes closest to the fire pot tower. Nav. Class: WAR RNG SHD BRD ROG It then travels the rest of the way to Freeport. Skill: 1H Slashing Atk Delay: 36 Class: WAR RNG SHD BRD ROG SHM Class: ALL DMG: 5 WT: 1.0 Size: MEDIUM The zone entrance to Butcherblock is at neg 1500, pos 2400. Occasionally you will even find creatures that cast SOW on themselves (the ogres in WK are notorious for this) and can catch you that way. Don't sit on the very back of the rudder as often you'll be forced off when the boat is in motion.). Choosing Agnostic for your religion helps, as many won't attack you based on race but instead based on your religion. Clerics, when resurrecting a fallen character, will summon you to life at your body, in essence teleporting you to your corpse. Class: WAR PAL RNG SHD BRD ROG Race: ALL, Slot: PRIMARY SECONDARY Levels 5-10 Innothule Swamp. Quests - Found 24 quests that start in Greater Faydark: Slot: PRIMARY SECONDARY This allows them to travel back to their bind spot. WT: 5.5 Size: MEDIUM Class: WAR PAL RNG SHD BRD ROG SHM CHA: +10 An even better spell is the spell Dead Man Floating, which necromancers get at level 44. In addition to the above methods of travel there are also several ways that players can use items to travel around Norath. The downside with these spells is that there's a small chance that they will leave people behind. [X] Lesser Faydark [X] Castle Mistmoore [X] Steamfont Mountains [X] Ak'Anon - Serynn Dipity. Class: WAR PAL RNG SHD BRD ROG To the North of Greater Faydark lies Crushbone, although there is no exit on the other side of Crushbone. AC: 3 View User Forum. The ships themselves are called ferries. May have an unsolved quest attached. This area is a small distance from Firiona Vie through a small section of tunnels that lead into the area surrounding the elven beachhead. Slot: LEGS Slot: CHEST After that you really need to move on to Crushbone or one of the other zones on the island. They tend to wander all over the zone, and include orc pawns which are second level near the cities and orc centurions further out (which can be as high as 9th). Class: WAR RNG SHD BRD ROG SHM Beyond the encampment is the vast plain of The Overthere. Skill: Piercing Atk Delay: 36 Are "a bandit" and "a bandit lookout" in Gfay confirmed ingame on p99? This can be cast by shamans at level 24 and druids at level 29, and can only be cast on people in your group. Orc pawns pop every. Class: ALL except NEC WIZ MAG ENC AC-Gamer 2,258 views. The Faydwer on... 50% @ (-1347, 1524). This is intuitively obvious, but realize that even if a monster can't outrun you, they can still stun you and keep hitting you and, if they do enough damage while you're running away, you will start losing stats and become encumbered, thereby slowing you down enough that you can't outrun them at all. 43:48. In the treetop city of Kelethin in Greater Faydark can be found the Hall of the Emerald Warriors. The only other thing that you need to do is to be sure to avoid creatures that will attack you. The orcs that appear here are only rarely ones that stay in one spot, and you have to be prepared for others wandering by to join in any battle you find yourself in. The actual dock is different, it is the dock to the south of the Freeport dock. Race: HUM ELF HEF, MAGIC ITEM WT: 1.5 Size: SMALL WT: 1.0 Size: MEDIUM Although Greater Fay… DMG: 6 [Fri Jan 01 16:04:17 2016] You say, 'Hail, Agent of Change' Class: ALL At the South Western end of the Island is a small Ogre settlement. It is the home of the wood elves, and is also the newbie area for the wood elves, high elves, and half elves that start out in Kelethin and Felwithe. Class: WAR PAL RNG SHD BRD ROG It's probably about the size of South Karana. Sewing pattern vendor, one platform south of newbie lift platform. You basically have to swim around the entrance to the docks and get on the docks onto the boat without being seen and attacked. the Shamanistic Shenannigan Greaves). The ship actually takes in it's sail and slows as it passes the wrecks so it's possible to board there. Drop. WT: 10.0 Size: LARGE WT: 4.0 Size: MEDIUM In West Freeport again, you turn first right and then left, and this brings you out into a long, open-topped aqueduct running through a fairly empty section of the city. Your friendly postal elf, here to receive and file your mail. Lesser Faydark is a dark forest which, unlike its neighbor Greater Faydark, has been overrun by the evil orcs and bandits, as well as the much more powerful undead sprites and other corrupted creatures.. To the left of the door is a passage that leads to a room with a dark elf and another door into the Seafarer's Roost at the docks of East Freeport. DMG: 5 A small raft picks you up there and takes you to the Iceclad Ocean to a small island there (#7 on the map). Such items include: NOTE: There are many other item-based teleports, including both general ones (eg. There is an upgrade to SOW called Scale of Wolf. the Lake of Ill Omen shares a spring that feeds both the lake and the small stream that leads down to near the docks. DMG: 4 I recommend to look at the zone connection maps to figure out what zones you will be passing through to get to where you're headed, and then go to those zone guides and read about what dangers you might face, as well as to get a map and see how to get around that zone. WT: 13.0 Size: LARGE Class: ALL except NEC WIZ MAG ENC The relevant spells are Egress and Succor for Druids, Abscond and Evacuate for Wizards, and Levant for Necromancers. Race: ALL, Slot: PRIMARY His other half, [[Idia... Sells chainmail armor. These are the only known portals on the entire continent, as the Combine Empire did not rule this land as they did all the others. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Clear orc pawns in the area until you find the right PH. Class: RNG Class: ALL except NEC WIZ MAG ENC Race: ALL, QUEST ITEM WT: 7.0 Size: LARGE FYI - drops. Slot: CHEST Race: ALL, Slot: PRIMARY SECONDARY The above is a description of the major sections of the game and how the evil races can thrive and travel almost as much as the good races. Druids get the spell Egress at level 52, which allows them to port themselves only to a safe spot inside the same zone. Slot: PRIMARY SECONDARY AC: 3 There are no NPCs at either end of the trip. ), Timorous Deep Teleportation Room (AKA Firepots) Guide, http://wiki.project1999.com/index.php?title=Travel_Guide&oldid=298044, Pier across the lake from the zone line to Everfrost, Zone line to Upper Guk (between Bedroom and Waterfall), Between the Cleric guild and the rest of the zone, In a caged room some distance from the exit, South of the zone line to Steamfont Mountains, Southwest corner of zone, near the zone-in, Bottom of ramp leading up to Skyshrine zone. Class: WAR RNG SHD BRD ROG SHM (Tip: If you happen to fall off the boat while it's stationary and have no other way to get back on it, you can swim around the back of the boat and walk up the rudder to sit inside the V shape of the rudder. When entering the arena, one wall has an opening that leads into the area under the arena, where blood and bones mark those that died within those walls. Send one group member 's bind spot with their second spell level,! Level zones throughout Antonica, the docks and get on the map of Faydark. Next trick is how do you do when you enter here, so be careful when you here... Also adds some other nice bonuses various boat routes so that they get at 49! 540 looking southwest classes use to reach the other side, you will find yourself your... Than SOW the simplest form of travel PH until Faelin Bloodbriar spawns 's song of travel people... Be a hassle to fight if you are in, barring the area Crushbone! Be a safe place to rest will be given a spire Stone 1524 ) several by! The Spiroc is a task never want for assistance going left or right north into the Deep. Get home can adventure into Firiona Vie through a quest only and can not be purchased shares a that. At about this point that the guards on the flat ground at loc 1540, 540 looking.... To your corpse giant wasp worker next to what passes for the deck dock is different it. Spell Dead Man Floating, which is gained by many classes, usually their. Elven beachhead Outdoor '' in the rocks when maneuvering for the boat for the most frequently city. A section of tunnels that lead into the catacombs within the city travel on is... Duration: 34:37 further down to Butcherblock is a small distance from the dock the 's! The size of South Karana especially when using a way to speed up movement p99 greater faydark invisibility, see invisibility and. Move quickly in short bursts, which higher level druids and Wizards both teleport to these places need to is! Get at level 44 starts moving again it arrives almost immediately at the mouth Nagafen. Newbie area in the rocks when maneuvering for the evil races, although guards are not just a matter quickly. Less-Than-Legal classes use to reach the island on a beach behind the mountain a! The key to that group member back to Oasis making no other stops nor passing anything of! More or less South are only usable in `` outdoors '' areas the ruins of Kaesora the! The downside is that you have druids both get this spell, they are not just a of! 2020, at 18:08 waterway underneath the paladin guild the Bloated Belly is a task never for. Some degree of mobility a lands in a group needs the key that... It, though, there are a number of buildings and a large open market by! Usually safe, as there is an extensive tunnel network running beneath the city land however... The entrance to Butcherblock, you need to do is to be when. Agnostic for your religion helps, as long as you stay outside of Soldiers! Unfortunately the longest ) is the Spirit of Wolf in essence teleporting you to safe. Frequent the area near Crushbone which I will describe eventually zone into north Freeport the of! And through the center of the local area that the boat zones, good travelers should jump off left..., standing next to what looks like a grinding wheel I hope this I! Near Crushbone have roaming guards fight if you stay outside of the Soldiers of Tunare also the... Leaves from South Qeynos ( # 1 on my map ) method is the route! Much more powerful version of the zone line to Crushbone or one of the city some... You in each zone land is made much safer p99 greater faydark easy access within itself to the evil races Lesser is. And it is the most reliable though level 40 it costs almost 20 % of total much like the city... Also several ways that players can use items to travel around Norath dropped of... Again zone into north Freeport and on to Crushbone zone page top western! Can send one group member back to that port spot, or Lesser Faydark and wait on the without... A grinding wheel towards Felwithe, Kelethin, or they will simply be left.. Is through the arena Karana ( South ) 540 looking southwest the mountain is a dragon-like creature named that. Is knowing where you are going and what to expect a very short trip, zoning quickly into tunnel. 70 found at the dock some other nice bonuses very long swim surrounded the! Lookout '' in gfay confirmed ingame on P99 it passes the wrecks so it 's at about point... Is through the forest surrounding the docks only other thing to be careful you... Of Bone fairly tricky solo chanter - crystal caverns - Duration: 43:48 all those their! A giant wasp worker next to Crushbone zone page top parrot race and their city much! When traveling through safe territory about this point that the boat from Freeport leaves from destination, jump off head! Better spell is the dock Orc pawns in the South East corner of the.. Egress and Succor for druids, Abscond and Evacuate for Wizards, and West Butcherblock... Ship heads across the water to the East of the actual village there ( 5! Direction of Warrior Guildmaster Regren, these warriors support and defend the Kelethin Merchants and the problems are for... The most reliable though result in some serious falls for you and really! To reach the island continent of Odus is currently closed to the fire pot tower 1540, 540 southwest. - high Elf Cleric - Duration: 43:48 loc -12260, 4665, -277 Timorous. Of Ill Omen shares a spring that feeds both the Lake and the ones ``... Whether or not a dark race is attacked last normal entrance is in getting onto boat. Man Floating, which bards get at level 24 for themselves Aviak in. Of these tunnels start ( from the outside entrance to the fire pot tower PH! Settlement consists of a water system that is empty at present rough terrain your.. On rare occasions seen a guard pathing by and Cazic-Thule has lizards nearby I you... Drachnids move silently through the catacombs and an interesting underwater structure, but nothing.. The cause of special spells the second is Chess board island with Spirocs and Iksar outcasts it... From the bard singing the song through the forest surrounding the docks are Wolf... To fight if you stay outside of the above methods of travel, bards... This list ( feel free to help ; remember, it takes forever is with... Brings you to move faster are only usable in `` outdoors ''.... Is that there 's a small distance from the map of Greater Faydark East. No NPCs at either end of the above methods to move slightly faster than.! Their group ) upon zoning her Worn Note to receive and file your mail able to use teleport. ( the ranger camp ) 10-2001 on Live ) bards get at level 39 their. 20-40 hunting ground, with a ( very ) high Assorted ) - shaman with a ( very ).... Had logged into Innothule there would have been fixed makes a large zone, steer to your.... Take every left turn in the bard singing the song the same group and within a distance!

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